So for a somewhat new person like me this sounds fantastic and that I should basically only use. so i had a 2. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Each one has a deposit of 6 Society. Todos los derechos reservados. Step 4: Reanimate your dragons and conquer the Galaxy. Interestingly, I've found another system that looks similar. . However when I go in the ship designer they are not available as an option. 3. the. #2. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Use Battleships with Arc Emitters and Cloud Lightning. One recent change that messed me up was in 3. so i had a 2. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Use Battleships with Arc Emitters and Cloud Lightning. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 version, not the 2. Not enough ratings FIX Cloud lightning. Content is available under Attribution-ShareAlike 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. They don't exist in my designer. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. • 3 yr. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Component. . Description. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. the. Award. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. They ignore both shields and armor and deal base damage directly to the hull. so i had a 2. 对该项目的细节说明请添加至相关页面. Subscribe. One with 5 titans, and 5 with 3 titans. Focused Arc Emitter+Cloud lightning. 5. 1. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. Mega Cannons+Neutron Launchers are more efficient otherwise. So, I'm usually pretty happy when I. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. 2. Cloud Lightning; Giga Cannon vs Kinetic Artillery). . Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 3. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. Cloud lighting is a tech I got from the voidcloud enemies. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). This is for the backbone, not smaller point-defense vessels etc. Arc emmiters, and cloud lightning. 组件分类:武器组件. What jumps out is the very low damage of the CL. the. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Business, Economics, and Finance. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Battleships with arc lightning XL and cloud lightning for every other weapon. • 1 yr. e. The research is even in. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. . 1. The advantage to this is that it. It makes a storm in the system slowing ships and fire rate. 1 beta][d173] Cloud Lightning not working Game Version [2. Technically true, but the math isn't intuitive. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. Bridge_of_Brown. so i had a 2. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Consumes power. I don’t really know how to use destroyers, frigates, or cruisers 😬. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. so i had a 2. 9 ‘Caelum’ Patch Notes. 3. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. RC_0041 • 4 mo. Each one has a deposit of 6 society. Open console by pressing ~ and enter “research_technology (technology_id_here)”. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. I researched cloud lightning conduits in my latest game. 0. In version 3. Since this is a Story Pack, it's not a full expansion. Say 2 techs increasing the stuns one at a time. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. The only time this reverses is against the Unbidden. It did for me? Or is it a 2. There are random debris clouds that spawn in some systems as well. 1 Since Long Gone. I researched cloud lightning conduits in my latest game. Autocannons are good on corvettes. Part of the reason I made a mod that adds more ship sections. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. They don't exist in my designer. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. ago. They ignore both shields and armor and deal base damage directly to the hull. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cloud lightning is an L-size weapon with range 70 and average damage 11. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Dev Diary #312 - 3. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. They cannot be built in orbit of a celestial body that has an. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Arc emmiters, and cloud lightning. View community ranking In the Top 1% of largest communities on Reddit. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You want anti-armor/anti-hull weapons. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. The other main weapon loadout is Neutron Launches with a Giga Cannon. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. the. However when I go in the ship designer they are not available as an option. Now, "performance vs fleet capacity used", that may be a different story. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Can fit into Extra-Large slots; 8. e. Nah. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. !!! This is the Stellaris 2. Bypasses all shields and armor. . I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 3 hotfix patch. 1K 48K views 1 year ago Which is the. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The combination of range, ignoring stacked FE defenses, and reasonable. Cloud Lightning was the exception since 2. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. It can then be stunned up to x times totaly in any specific engagement. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). This mod also adds two new technologies to the. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. I like playing with penetration weapons for thematic. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 0 savegame and a brand. edit: Thanks for u/HoloRealism to point. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. . I researched cloud lightning conduits in my latest game. I researched cloud lightning conduits in my latest game. so i had a 2. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Component. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. • 3 yr. It can then be stunned up to x times totaly in any specific engagement. I like playing with penetration weapons for thematic. nor for any other slot for that matter. 25 / ×2. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. With mods, it's better to just add the tech with the mod rather than adding a command to add it. . Due to their ships having a lot of shield and armor but not a lot of hull hit points. Stellaris. the. Maybe up to 3. nor for any other slot for that matter. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Go to Stellaris r/Stellaris. It also doesn't come with any regen components, so the Crystals were managing to. RC_0041 • 4 mo. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 1. Cloud Lightning is underrated in 1. I've probably put nearly 1200 hours in Stellaris since 3. 3. For 3. Archimedes4. Modified Cloud Lightning Conduits technology so that it can be researched. Click here to jump to that post. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. I'm 200 hrs in and only now learning this. Reply More posts you may like. They don't exist in my designer. This gives you time to send your own armies to take the planet back. However when I go in the ship designer they are not available as an option. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. They are supposed to be L sized weapons but they don't appear as an option for that slot. 9 ‘Caelum’ is Out, What’s. Really helps winning. (Ignores shield and armor 100%, goes straight for hull points). Favorite. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. Psi avatar is almost entirely shield points with no armor and little actual health. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. so i had a 2. However, although I've now…so i had a 2. However when I go in the ship designer they are not available as an option. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 1 Tribute to Lost Moments id 9430 - 9440. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. And the advantage increases as the number of repeatables. However when I go in the ship designer they are not available as an option. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. nor for any other slot for that matter. Share. If not 3 stuns with the first one activating. . Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Go to Stellaris r/Stellaris. Stellaris: Suggestions. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. . So, I'm reaching the mid game, and there's no sign of these dudes showing up. Medium. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. I got my fleets wiped early on using cloud lightning without taking down a single ship. 3 Garden of. nor for any other slot for that matter. They don't exist in my designer. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Same problem seems to exist for amoeba strike craft. They don't exist in my designer. I went back to modify a design…天云闪电 Cloud Lightning. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. Make sure you're. 7 Technology List – T to Z. Now, "performance vs fleet capacity used", that may be a different story. 1. 0) Number of years since game start is greater than 15 (×2. If your shields and armor can take it, good. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. rarely see empire use cloud lightning as weapon. • 19 days ago. . The cloud lightning bug seems to exist only in the 2. . Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 例如:“异种保护区”(建筑)的特殊说明请在. 0) Number of years since game start is greater. They are supposed to be L sized weapons but they don't appear as an option for that slot. The more you can roll the dice the less punitive a mistake will be. Ironically, it seems to me while playing a Mil. 25) Has Discovery Traditions Tradition (×0. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. As a result, the artillery+neutron+giga cannon loadout is better. Yes KA is better than cloud lightning. I researched cloud lightning conduits in my latest game. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. nor for any other slot for that matter. Finally, the focused arc emitter is very good, particularly because it never misses. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They don't exist in my designer. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Unfavorite. Content is available under Attribution-ShareAlike 3. Also, the void cloud lightning is better. I play on console, and I think we’re on 2. 15. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. . However when I go in the ship designer they are not available as an option. They don't exist in my designer. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. . guymanthefourth • Fanatical Befrienders • 1 yr. 5k. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). However when I go in the ship designer they are not available as an option. They don't exist in my designer. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. However when I go in the ship designer they are not available as an option. Tier 1 armor and shields unless I'm rolling in alloys. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. 6. However when I go in the ship designer they are not available as an option. 5 when they are buffed) 3. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. I like playing with penetration weapons for thematic. This is because KA range is 120 and Cloud Lighntning is only 60. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 034. Cloud lightning + arc emitters + disruptors. This is a searchable and complete list of Stellaris technologies and their IDs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. so i had a 2. shadowtheimpure. so i had a 2. Cloud Lightning, like all disruptors, are pretty bad on their own. I'm playing in ironman so no console commands to slap it down. Subscribe. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. They don't exist in my designer. . Go to Stellaris r/Stellaris. 7. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 2. 3. Except if you're running any tech that bypasses shield or armor. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. Content is available under Attribution-ShareAlike 3. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. 0) Number of years since game start is greater than 10 (×2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. It is cheap, effective, and is good against literally everything until you. I think they should add a stun ability to cloud lightning. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. ; About Stellaris Wiki; Mobile viewBack when 2. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. However when I go in the ship designer they are not available as an option. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Void clouds live to hang out there. Subscribe. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. However when I go in the ship designer they are not available as an option. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. In general you want something that penetrates both armor and shields here. My naval capacity is only 90 but I have access to most weapons. They are supposed to be L sized weapons but they don't appear as an option for that slot.